Amanda Rösler

Game Programmer

About Me

I'm a Swedish game programmer born in 1986, currently working at Paradox Interactive in Stockholm. I have previously worked with iOS game development, and have a Bachelor's Degree in Computer Science from Blekinge Institute of Technology.

When I'm not programming, I like to play video games and board games, read, watch sci-fi shows/movies and listen to podcasts. Some of my favorite games are Uncharted, The Legend of Zelda, Psychonauts, Metroid Prime, Gears of War, Portal and Halo.



  • Windows
  • Mac OS X
  • iOS
  • Android

Programming Languages

  • C/C++
  • Objective-C
  • C♯
  • Lua
  • Java
  • Python

Game Engines

  • Unity
  • Bitsquid
  • Clausewitz

Version Control

  • Git
  • Mercurial
  • SVN

Contact Me

Twitter: @mandyrosler

Résumé (Curriculum Vitae)

Click here to download my résumé.

Work Experience

Paradox Interactive

Game Programmer at Paradox Interactive (2015-Present)

I'm currently working as a gameplay programmer at Paradox Interactive, and I've so far contributed to Magicka: Wizard Wars and released an expansion for Europa Universalis IV.

Languages: C++, Lua
Game Engines: Clausewitz (Paradox in-house engine), Bitsquid

Toca Boca

Game Programmer at Toca Boca (2011-2015)

Toca Boca is a company that makes iOS and Android apps/games for kids. During my 3.5 years at Toca Boca I worked on the following apps: Toca Life: Town, Toca Mini, Toca Tailor and Toca House.

Languages: C♯, Objective-C
Game Engine: Unity


iOS/Android Programmer at Starmind (2011)

I worked with iOS and Android development at Starmind for six months, and released several apps in that time.

Languages: Objective-C, Java

Other Projects

Princess Overdrive

Princess Overdrive - Global Game Jam (2015)

A 2D platformer for Windows created in 48 hours together with a bunch of friends, at Global Game Jam. Created from scratch using C++, OpenGL, SDL and Box2D.

Old Stuff


Gridlike (2013)

Gridlike is a multiplayer game I've developed for iPad together with a few friends, inspired by the Tron movies. The game was implemented in Objective-C with OpenGL ES for rendering.

Talking Cards

Talking Cards (2011)

Talking Cards is an iPhone/iPad app I developed in collaboration with Timagine HB. The app is a tool for communication, aimed especially at children with motor skill disorders and other disabilities.


SketchNotes (2010)

SketchNotes is an iPad app for taking notes and drawing. It works almost like a physical note pad, except that drawings can be moved around and deleted much easier. You can also export your documents to pdf.