Amanda Rösler

Game Programmer

About Me

I'm a Swedish game programmer born in 1986, currently working at Paradox Interactive in Stockholm. I have previously worked with iOS game development, and have a Bachelor's Degree in Computer Science from Blekinge Institute of Technology.

When I'm not programming, I like to play video games and board games, read, watch sci-fi shows/movies and listen to podcasts. Some of my favorite games are Uncharted, The Legend of Zelda, Psychonauts, Metroid Prime, Gears of War, Portal and Halo.

Skills

Platforms

  • Windows
  • Mac OS X
  • iOS
  • Android

Programming Languages

  • C/C++
  • Objective-C
  • C♯
  • Lua
  • Java
  • Python

Game Engines

  • Unity
  • Bitsquid
  • Clausewitz

Version Control

  • Git
  • Mercurial
  • SVN

Contact Me

E-mail: amanda.rosler@gmail.com
Twitter: @mandyrosler
LinkedIn: linkedin.com/in/amandarosler

Résumé (Curriculum Vitae)

Click here to download my résumé.

Work Experience

Paradox Interactive

Game Programmer at Paradox Interactive (2015-Present)

I'm currently working as a gameplay programmer at Paradox Interactive, and I've so far contributed to Magicka: Wizard Wars and released an expansion for Europa Universalis IV.

Languages: C++, Lua
Game Engines: Clausewitz (Paradox in-house engine), Bitsquid

Toca Boca

Game Programmer at Toca Boca (2011-2015)

Toca Boca is a company that makes iOS and Android apps/games for kids. During my 3.5 years at Toca Boca I worked on the following apps: Toca Life: Town, Toca Mini, Toca Tailor and Toca House.

Languages: C♯, Objective-C
Game Engine: Unity

Starmind

iOS/Android Programmer at Starmind (2011)

I worked with iOS and Android development at Starmind for six months, and released several apps in that time.

Languages: Objective-C, Java

Other Projects

Princess Overdrive

Princess Overdrive - Global Game Jam (2015)

A 2D platformer for Windows created in 48 hours together with a bunch of friends, at Global Game Jam. Created from scratch using C++, OpenGL, SDL and Box2D.

Old Stuff

Gridlike

Gridlike (2013)

Gridlike is a multiplayer game I've developed for iPad together with a few friends, inspired by the Tron movies. The game was implemented in Objective-C with OpenGL ES for rendering.

Talking Cards

Talking Cards (2011)

Talking Cards is an iPhone/iPad app I developed in collaboration with Timagine HB. The app is a tool for communication, aimed especially at children with motor skill disorders and other disabilities.

SketchNotes

SketchNotes (2010)

SketchNotes is an iPad app for taking notes and drawing. It works almost like a physical note pad, except that drawings can be moved around and deleted much easier. You can also export your documents to pdf.