I'm a Swedish game programmer born in 1986, currently working at Paradox Interactive in Stockholm. I have previously worked with iOS game development, and have a Bachelor's Degree in Computer Science from Blekinge Institute of Technology.
When I'm not programming, I like to play video games and board games, read, watch sci-fi shows/movies and listen to podcasts. Some of my favorite games are Uncharted, The Legend of Zelda, Psychonauts, Metroid Prime, Gears of War, Portal and Halo.
- Mac OS X
Résumé (Curriculum Vitae)
Game Programmer at Paradox Interactive (2015-Present)
Languages: C++, Lua
Game Engines: Clausewitz (Paradox in-house engine), Bitsquid
Game Programmer at Toca Boca (2011-2015)
Languages: C♯, Objective-C
Game Engine: Unity
iOS/Android Programmer at Starmind (2011)
I worked with iOS and Android development at Starmind for six months, and released several apps in that time.
Languages: Objective-C, Java
Princess Overdrive - Global Game Jam (2015)
A 2D platformer for Windows created in 48 hours together with a bunch of friends, at Global Game Jam. Created from scratch using C++, OpenGL, SDL and Box2D.
Gridlike is a multiplayer game I've developed for iPad together with a few friends, inspired by the Tron movies. The game was implemented in Objective-C with OpenGL ES for rendering.
Talking Cards (2011)
Talking Cards is an iPhone/iPad app I developed in collaboration with Timagine HB. The app is a tool for communication, aimed especially at children with motor skill disorders and other disabilities.
SketchNotes is an iPad app for taking notes and drawing. It works almost like a physical note pad, except that drawings can be moved around and deleted much easier. You can also export your documents to pdf.